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15 lines
315 B
15 lines
315 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AX.InputSystem
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{
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/// <summary>
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/// 判断是否能克隆得接口
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/// </summary>
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public interface IGameObjectCloneable
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{
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bool GetCloneAble(GameObject hitObj, CloneObjType cloneObjType);
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}
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}
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