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28 lines
625 B
28 lines
625 B
4 years ago
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using UnityEngine;
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using System.Collections;
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using AX.MessageSystem;
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public abstract class MessageBehaviour : MonoBehaviour
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{
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public virtual string MessageType
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{
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get { return this.GetType().Name; }
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}
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protected virtual void OnDestroy()
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{
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MessageDispatcher.RemoveListener(MessageType, Execute);
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}
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protected virtual void OnEnable()
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{
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MessageDispatcher.AddListener(MessageType, Execute);
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}
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protected virtual void OnDisable()
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{
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MessageDispatcher.RemoveListener(MessageType, Execute);
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}
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protected abstract void Execute(IMessage message);
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}
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