贺州人民医院电子沙盘
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using UnityEngine;
using AX.Network.Protocols;
using AX.NetworkSystem;
public abstract class NetworkMessageBehaviour : MonoBehaviour
{
public virtual string MessageType
{
get { return this.GetType().Name; }
}
protected virtual void OnEnable()
{
NetworkMessageDispatcher.AddListener(MessageType, Execute);
}
protected virtual void OnDisable()
{
NetworkMessageDispatcher.RemoveListener(MessageType, Execute);
}
protected virtual void OnDestroy()
{
NetworkMessageDispatcher.RemoveListener(MessageType, Execute);
}
protected abstract void Execute(BinaryMessage message);
}