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14 lines
377 B
14 lines
377 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TruckPowerInfo : PowerInfo
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{
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public TextMesh TruckType;
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private void Start()
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{
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CloneObjType cloneObjType = transform.GetComponentInParent<CloneGameObjInfo>().gameObjType;
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TruckType.text = CloneObjName.Instance.GetCloneNameByType(cloneObjType);
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}
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}
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