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72 lines
1.9 KiB
72 lines
1.9 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using AX.MessageSystem;
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public class NodeDetailShow : MonoBehaviour, IPointerClickHandler
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{
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public Text detail;
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public ReplayManager replayManager;
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public bool control = false;
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private float time;
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public TagShow TagShow;
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// Use this for initialization
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void Awake()
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{
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TagShow = GameObject.Find("Canvas/TopUI/TagPanel/TagShow") .GetComponent<TagShow>();
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}
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// Update is called once per frame
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void Update()
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{
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if (control)
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{
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time -= Time.deltaTime;
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if (time < 0)
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{
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gameObject.SetActive(false);
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control = false;
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if (replayManager.playOrPause.isOn)//增加判断,防止在显示提示信息的时候点击了暂停播放
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{
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replayManager.Play();
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}
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}
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}
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}
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public void SetUI(string text)
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{
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detail.text = text;
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time = 5;
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control = true;
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}
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public void SetControl()
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{
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control = false;
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if (GameObject.Find("Canvas/TopUI/TagPanel/TagShow"))
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{
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TagShow= GameObject.Find("Canvas/TopUI/TagPanel/TagShow").GetComponent<TagShow>();
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TagShow.tagDetail.SetActive(false);
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TagShow.tagMessage.SetActive(false);
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TagShow.gameObject.SetActive(false);
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}
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gameObject.SetActive(false);
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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TagShow.tagDetail.SetActive(false);
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TagShow.tagMessage.SetActive(false);
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TagShow.gameObject.SetActive(false);
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if (transform.parent.name== "TopUI")
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{
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gameObject.SetActive(false);
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}
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control = false;
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replayManager.Play();
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}
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}
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