贺州人民医院电子沙盘
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Text))]
public class SetTextWidth : MonoBehaviour {
// Use this for initialization
public float maxWidth;
public float minWidth;
private Text text;
private float width;
void Start ()
{
}
private void Awake()
{
text = GetComponent<Text>();
}
// Update is called once per frame
void Update ()
{
var newWidth = text.preferredWidth;
if (newWidth!= width)
{
setControlWidth();
width = newWidth;
}
}
private void setControlWidth()
{
if (text.preferredWidth > maxWidth)
{
text.rectTransform.sizeDelta = new Vector2(maxWidth, text.rectTransform.sizeDelta.y);
}
else if (text.preferredWidth < minWidth)
{
text.rectTransform.sizeDelta = new Vector2(minWidth, text.rectTransform.sizeDelta.y);
}
else
{
text.rectTransform.sizeDelta = new Vector2(text.preferredWidth, text.rectTransform.sizeDelta.y);
}
}
}