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53 lines
1.1 KiB
53 lines
1.1 KiB
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System.IO;
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using AX.Serialization;
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using UnityEngine.SceneManagement;
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public class ReplayButton : MonoBehaviour {
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public string fileFullPath;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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private void OnEnable()
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{
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GetComponent<Button>().onClick.AddListener(OnClick);
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}
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private void OnDisable()
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{
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GetComponent<Button>().onClick.RemoveListener(OnClick);
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}
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private void OnDestroy()
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{
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GetComponent<Button>().onClick.RemoveListener(OnClick);
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}
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private void OnClick()
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{
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if (File.Exists(fileFullPath))
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{
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var fileAllBytes = File.ReadAllBytes(fileFullPath);
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Replay.inputHistory = fileAllBytes.CompressedDeserialize<InputHistory>();
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GameSettings.othersSettings.isReplayMode = true;
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SceneManager.LoadScene("MainScene");
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}
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}
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}
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