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26 lines
1006 B
26 lines
1006 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ReplayFifteenLadder : ReplaySimpleObject
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{
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/// <summary>
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/// 回放克隆
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/// </summary>
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/// <param name="json"></param>
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public override void CloneObject(string json)
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{
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var jsonData = JsonUtility.FromJson<RecordFifteenLadder>(json);
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var clonedObj = EntitiesManager.Instance.CreateObj(cloneBase.clonePrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName));
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clonedObj.name = jsonData.objectName;//名字即ID
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SetBaseGameObject(clonedObj, jsonData);
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clonedObj.transform.Find("LadderUp1").localPosition = jsonData.upLadderFstPos;
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clonedObj.transform.Find("LadderUp2").localPosition = jsonData.upLadderScdPos;
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SetCloneGameObject(clonedObj, json);
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if (clonedObj.GetComponent<ObjSelectCtrl>())
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{
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clonedObj.GetComponent<ObjSelectCtrl>().SetSelect(json);
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}
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}
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}
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