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62 lines
1.6 KiB
62 lines
1.6 KiB
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using AX.MessageSystem;
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using Newtonsoft.Json;
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using System.IO;
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public class RoleSelectPanel : MonoBehaviour
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{
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public string roleName;
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public Button okButton;
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private GameObject prefab;
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public Transform parent;
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// Use this for initialization
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void Start()
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{
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okButton.onClick.AddListener(OkFun);
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prefab = Resources.Load("UI/RoleItem") as GameObject;
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DrawUI();
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void DrawUI()
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{
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string json = null;
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string path = Path.Combine(Application.streamingAssetsPath, "Roles.json");
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if (File.Exists(path))
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{
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json = File.ReadAllText(path);
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}
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var data = JsonConvert.DeserializeObject<List<string>>(json);
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if (data!=null)
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{
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foreach (var role in data)
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{
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GameObject item = Instantiate(prefab, parent) as GameObject;
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item.GetComponent<Toggle>().group = parent.GetComponent<ToggleGroup>();
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item.GetComponent<RoleItem>().SetItem(role);
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}
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}
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}
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private void OkFun()
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{
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if (string.IsNullOrEmpty(roleName))
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{
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ResourceLoadWindow.Instance.LoadTextHintWindow("请先选择角色类型", 2f);
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}
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else
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{
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MessageDispatcher.SendMessage("RoleSelected", (object)roleName);
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gameObject.SetActive(false);
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}
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}
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}
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