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134 lines
3.7 KiB
134 lines
3.7 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Video;
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using UnityEngine.UI;
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using System;
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[RequireComponent(typeof(VideoPlayer))]
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public class VideoPanel : MonoBehaviour
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{
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public VideoPlayer videoPlayer;
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public Toggle beginToggle;
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public Slider videoSlider;
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public Text videoLength;//显示视频总时间
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public Text playLength;//显示视频已播时间
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public bool skip;
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private float totalVideoLength;
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private bool isPlaying;
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// Use this for initialization
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void Start()
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{
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videoPlayer.sendFrameReadyEvents = true;//打开开关们才能接受frameReady事件
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videoPlayer.loopPointReached += OnFinish;
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videoPlayer.prepareCompleted += OnPrepared;
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videoPlayer.frameReady += OnFrameReady;
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}
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/// <summary>
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/// 更新播放中进度条的值和显示时间
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/// </summary>
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/// <param name="source"></param>
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/// <param name="frameIdx"></param>
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private void OnFrameReady(VideoPlayer source, long frameIdx)
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{
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//由于存在跳帧的情况,在播完的情况下不会再给进度条和显示时间赋值,直接在完成的回调里赋值
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if (isPlaying)
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{
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float time = (float)videoPlayer.time;
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playLength.text = FloatToTime(time);
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if (!skip)
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{
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videoSlider.value = time;
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}
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}
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}
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void OnDestroy()
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{
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videoPlayer.loopPointReached -= OnFinish;
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videoPlayer.prepareCompleted -= OnPrepared;
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videoPlayer.frameReady -= OnFrameReady;
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}
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// Update is called once per frame
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void Update()
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{
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/*
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if (videoPlayer.isPlaying)
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{
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float time = (float)videoPlayer.time;
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playLength.text = FloatToTime(time);
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if (!skip)
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{
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videoSlider.value = (float)videoPlayer.time;
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}
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}
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*/
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if (skip)
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{
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float time = (float)videoPlayer.time;
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playLength.text = FloatToTime(time);
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}
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}
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/// <summary>
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/// 播放视频文件
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/// </summary>
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/// <param name="videoFile"></param>
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public void PlayVideo(string videoFile)
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{
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gameObject.SetActive(true);
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beginToggle.isOn = true;
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videoPlayer.url = videoFile;
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videoPlayer.Play();
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isPlaying = true;
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}
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/// <summary>
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/// 继续播放
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/// </summary>
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public void Play()
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{
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videoPlayer.Play();
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isPlaying = true;
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}
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/// <summary>
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/// 暂停播放
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/// </summary>
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public void Pause()
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{
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videoPlayer.Pause();
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}
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/// <summary>
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/// 停止播放
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/// </summary>
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public void StopVideo()
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{
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videoPlayer.Stop();
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gameObject.SetActive(false);
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}
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private void OnPrepared(VideoPlayer source)
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{
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totalVideoLength = videoPlayer.frameCount / videoPlayer.frameRate;
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videoSlider.maxValue = totalVideoLength;
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videoLength.text = FloatToTime(totalVideoLength);
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}
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private void OnFinish(VideoPlayer source)
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{
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beginToggle.isOn = false;
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playLength.text = FloatToTime(totalVideoLength);
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isPlaying = false;
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}
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private string FloatToTime(float time)
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{
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//int hour = (int)time / 3600;
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//int min = (int)(time - hour * 3600) / 60;
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//int sec = (int)(time - hour * 3600) % 60;
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//string text = string.Format("{0:D2}:{1:D2}:{2:D2}", hour, min, sec);
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var timespan = TimeSpan.FromSeconds(time);
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var text = string.Format("{0:D2}:{1:D2}:{2:D2}", timespan.Hours, timespan.Minutes, timespan.Seconds);
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return text;
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}
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}
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