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破拆门添加旋转

master
曹衍涛 4 years ago
parent
commit
f63c2c55b7
  1. BIN
      Assets/HZ-RMYY/Scene.prefab
  2. 27
      Assets/Plugins/SmartX1App.dll.meta
  3. BIN
      Assets/Resources/Prefab/Diaster/ForcibleEntryPoint.prefab
  4. BIN
      Assets/Scene/MainScene_New.unity
  5. 5
      Assets/Scripts/Power/PowerRecord/SprayHeadRecord.cs
  6. BIN
      Assets/Sky/Materials/azure[Sky].mat

BIN
Assets/HZ-RMYY/Scene.prefab

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27
Assets/Plugins/SmartX1App.dll.meta

@ -17,12 +17,12 @@ PluginImporter:
enabled: 0 enabled: 0
settings: settings:
Exclude Editor: 1 Exclude Editor: 1
Exclude Linux: 0 Exclude Linux: 1
Exclude Linux64: 0 Exclude Linux64: 1
Exclude LinuxUniversal: 0 Exclude LinuxUniversal: 1
Exclude OSXUniversal: 0 Exclude OSXUniversal: 1
Exclude Win: 0 Exclude Win: 1
Exclude Win64: 0 Exclude Win64: 1
- first: - first:
Any: Any:
second: second:
@ -51,36 +51,37 @@ PluginImporter:
- first: - first:
Standalone: Linux Standalone: Linux
second: second:
enabled: 1 enabled: 0
settings: settings:
CPU: x86 CPU: x86
- first: - first:
Standalone: Linux64 Standalone: Linux64
second: second:
enabled: 1 enabled: 0
settings: settings:
CPU: x86_64 CPU: x86_64
- first: - first:
Standalone: LinuxUniversal Standalone: LinuxUniversal
second: second:
enabled: 1 enabled: 0
settings: {} settings:
CPU: None
- first: - first:
Standalone: OSXUniversal Standalone: OSXUniversal
second: second:
enabled: 1 enabled: 0
settings: settings:
CPU: AnyCPU CPU: AnyCPU
- first: - first:
Standalone: Win Standalone: Win
second: second:
enabled: 1 enabled: 0
settings: settings:
CPU: AnyCPU CPU: AnyCPU
- first: - first:
Standalone: Win64 Standalone: Win64
second: second:
enabled: 1 enabled: 0
settings: settings:
CPU: AnyCPU CPU: AnyCPU
userData: userData:

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Assets/Resources/Prefab/Diaster/ForcibleEntryPoint.prefab

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Assets/Scene/MainScene_New.unity

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5
Assets/Scripts/Power/PowerRecord/SprayHeadRecord.cs

@ -63,7 +63,10 @@ public class SprayHeadRecord : MonoBehaviour, IRecordDiverseData, IReplayDiverse
//} //}
ControlSprayHead.particleenum = (ParticleEnum)SprayHeadRecordData.particleenum; ControlSprayHead.particleenum = (ParticleEnum)SprayHeadRecordData.particleenum;
ResManage.Instance.LoadParticleInEnum(ControlSprayHead.particleenum, gameObject.transform, ControlSprayHead.Scale); ResManage.Instance.LoadParticleInEnum(ControlSprayHead.particleenum, gameObject.transform, ControlSprayHead.Scale);
ControlSprayHead.water.GetComponentInChildren<ParticleControlOfType>().SetScaleValue(SprayHeadRecordData.Scale); if (ControlSprayHead.water.GetComponentInChildren<ParticleControlOfType>(true))
{
ControlSprayHead.water.GetComponentInChildren<ParticleControlOfType>(true).SetScaleValue(SprayHeadRecordData.Scale);
}
} }
ControlSprayHead.Scale = SprayHeadRecordData.Scale; ControlSprayHead.Scale = SprayHeadRecordData.Scale;
} }

BIN
Assets/Sky/Materials/azure[Sky].mat

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