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破拆门添加旋转

master
曹衍涛 4 years ago
parent
commit
f63c2c55b7
  1. BIN
      Assets/HZ-RMYY/Scene.prefab
  2. 27
      Assets/Plugins/SmartX1App.dll.meta
  3. BIN
      Assets/Resources/Prefab/Diaster/ForcibleEntryPoint.prefab
  4. BIN
      Assets/Scene/MainScene_New.unity
  5. 5
      Assets/Scripts/Power/PowerRecord/SprayHeadRecord.cs
  6. BIN
      Assets/Sky/Materials/azure[Sky].mat

BIN
Assets/HZ-RMYY/Scene.prefab

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27
Assets/Plugins/SmartX1App.dll.meta

@ -17,12 +17,12 @@ PluginImporter:
enabled: 0
settings:
Exclude Editor: 1
Exclude Linux: 0
Exclude Linux64: 0
Exclude LinuxUniversal: 0
Exclude OSXUniversal: 0
Exclude Win: 0
Exclude Win64: 0
Exclude Linux: 1
Exclude Linux64: 1
Exclude LinuxUniversal: 1
Exclude OSXUniversal: 1
Exclude Win: 1
Exclude Win64: 1
- first:
Any:
second:
@ -51,36 +51,37 @@ PluginImporter:
- first:
Standalone: Linux
second:
enabled: 1
enabled: 0
settings:
CPU: x86
- first:
Standalone: Linux64
second:
enabled: 1
enabled: 0
settings:
CPU: x86_64
- first:
Standalone: LinuxUniversal
second:
enabled: 1
settings: {}
enabled: 0
settings:
CPU: None
- first:
Standalone: OSXUniversal
second:
enabled: 1
enabled: 0
settings:
CPU: AnyCPU
- first:
Standalone: Win
second:
enabled: 1
enabled: 0
settings:
CPU: AnyCPU
- first:
Standalone: Win64
second:
enabled: 1
enabled: 0
settings:
CPU: AnyCPU
userData:

BIN
Assets/Resources/Prefab/Diaster/ForcibleEntryPoint.prefab

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BIN
Assets/Scene/MainScene_New.unity

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5
Assets/Scripts/Power/PowerRecord/SprayHeadRecord.cs

@ -63,7 +63,10 @@ public class SprayHeadRecord : MonoBehaviour, IRecordDiverseData, IReplayDiverse
//}
ControlSprayHead.particleenum = (ParticleEnum)SprayHeadRecordData.particleenum;
ResManage.Instance.LoadParticleInEnum(ControlSprayHead.particleenum, gameObject.transform, ControlSprayHead.Scale);
ControlSprayHead.water.GetComponentInChildren<ParticleControlOfType>().SetScaleValue(SprayHeadRecordData.Scale);
if (ControlSprayHead.water.GetComponentInChildren<ParticleControlOfType>(true))
{
ControlSprayHead.water.GetComponentInChildren<ParticleControlOfType>(true).SetScaleValue(SprayHeadRecordData.Scale);
}
}
ControlSprayHead.Scale = SprayHeadRecordData.Scale;
}

BIN
Assets/Sky/Materials/azure[Sky].mat

Binary file not shown.
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