using System.Collections; using System.Collections.Generic; using UnityEngine; public class Lighting : MonoBehaviour { public GameObject Deng; public GameObject ZhiJia; // Use this for initialization void Start() { } public void TaskLighting(bool value) { ZhiJia.transform.localEulerAngles = new Vector3(-84f, 0, 0); Deng.SetActive(value); } // Update is called once per frame void Update() { } }