using System.Collections; using System.Collections.Generic; using UnityEngine; public class CloneEvacuateLine : CloneDashedLine { public override void Awake() { cloneObjType = CloneObjType.EvacuateLine; parentResourcesName = "Prefab/Tool/EvacuateLineParent"; ResourcesName = "Prefab/Tool/EvacuateItem"; base.Awake(); } }