using System.Collections; using System.Collections.Generic; using UnityEngine; public class ReplayWaterReceiver : ReplaySimpleObject { /// /// 回放克隆 /// /// public override void CloneObject(string json) { var jsonData = JsonUtility.FromJson(json); var clonedObj = EntitiesManager.Instance.CreateObj(cloneBase.clonePrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName)); clonedObj.name = jsonData.objectName;//名字即ID SetBaseWaterReceiver(clonedObj, jsonData); SetCloneGameObject(clonedObj, json); if (clonedObj.GetComponent()) { clonedObj.GetComponent().SetSelect(json); } } /// /// 设置基本属性 /// /// /// public void SetBaseWaterReceiver(GameObject clonedObj, RecordWaterReceiver jsonData) { clonedObj.name = jsonData.objectName; clonedObj.transform.localRotation = jsonData.myTransform.getMyRotation(); clonedObj.transform.localPosition = jsonData.myTransform.getMyPosition(); clonedObj.transform.localScale = jsonData.myTransform.getMyScale(); SelectedObjs.gameObjs.Add(clonedObj); CloneGameObjInfo objMsg = clonedObj.GetComponent(); objMsg.gameObjType = jsonData.gameObjType; objMsg.buildNum = jsonData.buildNum; objMsg.floorNum = jsonData.floorNum; objMsg.interlayerNum = jsonData.interlayerNum; clonedObj.GetComponent().hasSupplier = jsonData.hasSupplier; clonedObj.SetActive(jsonData.isActive); clonedObj.GetComponent().ReplayTask(jsonData.task); } }