贺州人民医院电子沙盘
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using UnityEngine;
using System.Collections;
[AddComponentMenu("azure[Sky]/Cloud Animation")]
[ExecuteInEditMode]
public class AzureSkyCloudAnimation : MonoBehaviour
{
public Texture2D[] clouds;
private Texture2D c1;
private Texture2D c2;
public int iniCloud;
private int currentCloud;
public float animationSpeed;
private float lerp;
private AzureSky_Controller skyController;
//=======================================================================================================
//-------------------------------------------------------------------------------------------------------
// Use this for initialization
void Start()
{
skyController = GetComponent<AzureSky_Controller> ();
if (skyController != null) {
currentCloud = iniCloud;
if (clouds.Length > 1) {
skyController.Sky_Material.SetTexture ("_Cloud1", clouds [currentCloud]);
skyController.Sky_Material.SetTexture ("_Cloud2", clouds [currentCloud + 1]);
}
}
}
//-------------------------------------------------------------------------------------------------------
// Update is called once per frame
void Update()
{
if (skyController != null) {
if (clouds.Length == 120) {
lerp += animationSpeed * Time.deltaTime;
if (lerp >= 1.0f) {
if (currentCloud < 119) {
currentCloud += 1;
} else {
currentCloud = 0;
}
if (currentCloud <= 119) {
skyController.Sky_Material.SetTexture ("_Cloud1", clouds [currentCloud]);
} else {
skyController.Sky_Material.SetTexture ("_Cloud1", clouds [0]);
}
if (currentCloud <= 118) {
skyController.Sky_Material.SetTexture ("_Cloud2", clouds [currentCloud + 1]);
} else {
skyController.Sky_Material.SetTexture ("_Cloud2", clouds [0]);
}
lerp = 0.0f;
}
skyController.Sky_Material.SetFloat ("_CloudLerp", lerp);
}
}
//-------------------------------------------------------------------------------------------------------
// No animation in the editor
#if UNITY_EDITOR
skyController = GetComponent<AzureSky_Controller> ();
if (skyController != null){
if (clouds.Length > 0)
{
if (!Application.isPlaying) {
skyController.Sky_Material.SetTexture ("_Cloud1", clouds [iniCloud]);
skyController.Sky_Material.SetTexture ("_Cloud2", clouds [iniCloud]);
}
}
}
#endif
}
//=======================================================================================================
//-------------------------------------------------------------------------------------------------------
public void setCloudSpeed(float speed)
{
animationSpeed = speed;
}
}