贺州人民医院电子沙盘
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using AX.InputSystem;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(BaseGameObjInfo))]
[RequireComponent(typeof(CreateStaticObjID))]
[RequireComponent(typeof(Button))]
public abstract class BaseButton : MonoBehaviour
{
public virtual void OnEnable()
{
this.GetComponent<Button>().onClick.AddListener(OnClick);
}
public virtual void OnDisable()
{
this.GetComponent<Button>().onClick.RemoveListener(OnClick);
}
public virtual void OnDestroy()
{
this.GetComponent<Button>().onClick.RemoveListener(OnClick);
}
public void OnClick()
{
var arg = new CmdArgs();
arg.currentCursorPos = Input.mousePosition;
RegisterUIInputEvent.RegisterUIInputHistory(gameObject, this.GetType().Name, "Click", arg);
//Click(arg);
RespondFun();
}
public void Click(CmdArgs arg)
{
if (GameSettings.othersSettings.isReplayMode)
{
if (!GameSettings.othersSettings.isReplayPause && !GameSettings.othersSettings.isReplayOver)
{
CursorManager.GetInstance.SetClick(arg);
}
}
RespondFun();
}
public abstract void RespondFun();
}