贺州人民医院电子沙盘
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using AX.InputSystem;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(BaseGameObjInfo))]
[RequireComponent(typeof(CreateStaticObjID))]
public abstract class BaseScrollBar : MonoBehaviour {
public virtual void OnEnable()
{
GetComponent<Scrollbar>().onValueChanged.AddListener(OnValueChanged);
}
public virtual void OnDisable()
{
GetComponent<Scrollbar>().onValueChanged.RemoveListener(OnValueChanged);
}
public virtual void OnDestroy()
{
GetComponent<Scrollbar>().onValueChanged.RemoveListener(OnValueChanged);
}
public void OnValueChanged(float value)
{
var arg = new UIScrollBarArgs();
arg.value = value;
arg.currentCursorPos = Input.mousePosition;
RegisterUIInputEvent.RegisterUIInputHistory(gameObject, this.GetType().Name, "ValueChanged", arg);
//ValueChanged(arg);
RespondFun(value);
}
public void ValueChanged(CmdArgs arg)
{
if (GameSettings.othersSettings.isReplayMode)
{
if (!GameSettings.othersSettings.isReplayPause && !GameSettings.othersSettings.isReplayOver)
{
CursorManager.GetInstance.SetClick(arg);
}
}
GetComponent<Scrollbar>().value = ((UIScrollBarArgs)arg).value;
}
public abstract void RespondFun(float value);
}