贺州人民医院电子沙盘
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System;
using AX.InputSystem;
[RequireComponent(typeof(BaseGameObjInfo))]
[RequireComponent(typeof(CreateStaticObjID))]
[RequireComponent(typeof(Toggle))]
public abstract class BaseToggleClick : MonoBehaviour,IPointerClickHandler {
public void OnPointerClick(PointerEventData eventData)
{
var interactable = GetComponent<Toggle>().interactable;
if (interactable)
{
var isOn = GetComponent<Toggle>().isOn;
var arg = new UIToggleArgs();
arg.isOn = isOn;
arg.currentCursorPos = Input.mousePosition;
RegisterUIInputEvent.RegisterUIInputHistory(gameObject, this.GetType().Name, "Click", arg);
RespondFun(isOn);
}
}
public void Click(CmdArgs arg)
{
if (GameSettings.othersSettings.isReplayMode)
{
if (!GameSettings.othersSettings.isReplayPause && !GameSettings.othersSettings.isReplayOver)
{
CursorManager.GetInstance.SetClick(arg);
}
}
var isOn = ((UIToggleArgs)arg).isOn;
GetComponent<Toggle>().isOn = isOn;
RespondFun(isOn);
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public abstract void RespondFun(bool value);
}