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495 lines
15 KiB
495 lines
15 KiB
using AX.InputSystem; |
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using AX.MessageSystem; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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[Serializable] |
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public class CameraData |
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{ |
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public Vector3 targetPos; |
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public float x; |
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public float y; |
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public float distance; |
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} |
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[Serializable] |
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public class CameraReplayData |
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{ |
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public Vector3 myPostion; |
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public Quaternion myRotation; |
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public float myTime; |
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} |
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public class CameraManager : MonoBehaviour |
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{ |
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public Transform target; |
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public float xSpeed = 200, ySpeed = 200, mSpeed = 50; |
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public float yMinLimit = 3, yMaxLimit = 90; |
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public float distance = 15, minDistance = 5, maxDistance = 40; |
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public float Top = 0.0f; |
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public float x = 0.0f; |
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public float y = 0.0f; |
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public bool needDamping = true; |
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public float damping = 5.0f; |
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private Quaternion rotation = new Quaternion(); |
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private Vector3 position = new Vector3(); |
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private float mouseScroll = 0.0f; |
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private float mouse_X = 0.0f; |
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private float mouse_Y = 0.0f; |
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private bool rotateStart; |
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private Vector3 prevPos = Vector3.zero;//进入拖动过程前(开始拖动)时鼠标在屏幕坐标系中的位置 |
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private Vector3 mousePostion = Vector3.zero; |
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private bool dragStart; |
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public float VerticalSpeed = 5.0f; |
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public float yMax = 5.0f; |
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private float keyX; |
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private bool targetMoveing; |
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public float initialTargetPosY; |
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private float distanceResult; |
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private float x_Result; |
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private float y_Result; |
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private bool flag; |
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private float recordtimmer; |
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private float recordtime; |
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private float lastrecordtime; |
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private CameraReplayData data; |
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private CameraReplayData rePlaydata; |
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private bool isReplay = false; |
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private bool isReplayData = false; |
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private float rePlaytimmer; |
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private ReplayManager replayManager; |
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private Vector3 startPos; |
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private Quaternion startRot; |
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private Quaternion stopQuaternion; |
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private Vector3 stopTransform; |
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private bool canUpDate; |
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// Use this for initialization |
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void Awake() |
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{ |
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target = GameObject.Find("Target").transform; |
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Vector3 angles = transform.eulerAngles; |
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x = angles.y; |
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y = angles.x; |
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initialTargetPosY = target.position.y; |
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MessageDispatcher.AddListener("ReplayFrame", ReplayFrameCamera); |
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MessageDispatcher.AddListener("ReplayEvent", ReplayCamera); |
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data = new CameraReplayData(); |
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replayManager = GameObject.Find("Canvas").transform.Find("TopUI/TimeLinePanel").GetComponent<ReplayManager>(); |
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MessageDispatcher.AddListener("ReplayStatusChanged", RePlayStusChanged); |
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CameraData cdata = new CameraData//初始化视角 |
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{ |
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//x = 180f, |
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//y = 30f, |
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//distance = 95f, |
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x = -180f, |
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y = 13f, |
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distance = 55f, |
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// targetPos = new Vector3(-180.7f, 1.02f, -40f) |
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targetPos = new Vector3(12f, 12f, -15f) |
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}; |
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CameraSetting(cdata); |
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} |
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private void ReplayCamera(IMessage obj) |
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{ |
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var eventData = (EventData)obj.Data; |
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if (eventData.eventType == RecordEventType.Camera) |
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{ |
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rePlaydata = JsonUtility.FromJson<CameraReplayData>(eventData.json); |
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isReplay = true; |
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isReplayData = true; |
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//记录回放开始点状态 |
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rePlaytimmer = replayManager.replayTime; |
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startPos = transform.position; |
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startRot = transform.rotation; |
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} |
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} |
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private void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("ReplayFrame", ReplayFrameCamera); |
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MessageDispatcher.RemoveListener("ReplayEvent", ReplayCamera); |
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MessageDispatcher.RemoveListener("ReplayStatusChanged", RePlayStusChanged); |
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} |
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private void ReplayFrameCamera(IMessage obj) |
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{ |
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var objectData = (ObjectData)obj.Data; |
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if (objectData.cloneObjType == CloneObjType.Camera) |
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{ |
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CameraData data = JsonUtility.FromJson<CameraData>(objectData.json); |
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CameraSetting(data); |
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} |
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} |
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public CameraData GetNowCameraData() |
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{ |
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CameraData data = new CameraData() |
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{ |
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x = this.x, |
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y = this.y, |
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distance = this.distance, |
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targetPos = target.position |
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}; |
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return data; |
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} |
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public void CameraSetting(CameraData data) |
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{ |
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if (target != null) |
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target.transform.position = data.targetPos; |
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this.x = data.x; |
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this.y = data.y; |
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this.distance = data.distance; |
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x_Result = data.x; |
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y_Result = data.y; |
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distanceResult = data.distance; |
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isReplayData = false; |
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if (replayManager.auto.isOn) |
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{ |
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if (isReplay) |
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isReplay = false; |
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if (!canUpDate) |
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canUpDate = true; |
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} |
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} |
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public void CameraFollowTarget(Vector3 targetPos, float distance) |
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{ |
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if (ReplaySetting.PlayStatus != PlayStatus.isReplay) |
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{ |
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if (target != null) |
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target.transform.position = targetPos; |
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distanceResult = distance; |
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} |
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if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal) |
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{ |
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StopCoroutine(AddFollow()); |
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StartCoroutine(AddFollow()); |
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} |
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//if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal) |
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//{ |
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// AddRecordCamera(RecordManager.Instance.RecordTimer, 0.2f); |
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//} |
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} |
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IEnumerator AddFollow() |
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{ |
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var starttime = RecordManager.Instance.RecordTimer; |
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yield return new WaitForSeconds(0.1f); |
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AddRecordCamera(starttime, 0.2f); |
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} |
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private void RePlayStusChanged(IMessage obj) |
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{ |
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ReplayStatus lastStatus = (ReplayStatus)obj.Data; |
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if (lastStatus == ReplayStatus.normal)//从暂停切换到播放状态 |
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{ |
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if (!isReplay) |
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{ |
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isReplay = true; |
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if (stopTransform != Vector3.zero) |
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{ |
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transform.position = stopTransform;//重新赋值到暂停时相机的参数 |
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transform.rotation = stopQuaternion; |
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} |
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} |
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} |
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else if (lastStatus == ReplayStatus.pause)//从播放切换到暂停状态 |
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{ |
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if (isReplay) |
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{ |
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isReplay = false; |
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stopTransform = transform.position;//记录播放暂停相机状态参数 |
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stopQuaternion = transform.rotation; |
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canUpDate = false; |
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if (!replayManager.auto.isOn) |
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{ |
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//还原相机参数 |
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Vector3 angles = transform.eulerAngles; |
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x = angles.y; |
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y = angles.x; |
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target.transform.position = transform.position - transform.rotation * new Vector3(0, Top, -distance); |
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target.transform.position = new Vector3(target.position.x, initialTargetPosY, target.position.z); |
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//canUpDate = true; |
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} |
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} |
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} |
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else//结束状态回放结束 |
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{ |
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if (isReplay) |
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isReplay = false; |
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} |
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} |
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// Update is called once per frame |
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void LateUpdate() |
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{ |
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//if (isObservePerson) |
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//{ |
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// transform.rotation = Quaternion.Lerp(target.transform.rotation, rotation, Time.deltaTime * damping); ; |
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// transform.position = Vector3.Lerp(target.transform.position, position + positionOffset, Time.deltaTime * damping); |
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//} |
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if (target) |
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{ |
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if (!isReplay && canUpDate) |
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{ |
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UpdateCameraScale(); |
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if (rotateStart) |
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UpdateCameraRotation(); |
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else |
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{ |
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if (flag) |
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{ |
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x = x_Result; |
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y = y_Result; |
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} |
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} |
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if (dragStart) |
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UpdateCameraTargetHorizontalPos(); |
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if (targetMoveing) |
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UpdateCameraTargetVerticalPos(); |
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UpdateCameraState(); |
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} |
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else |
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{ |
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if (isReplayData) |
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{ |
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//rePlaytimmer += (Time.smoothDeltaTime * ReplayManager.playSpeed); |
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//Debug.Log(rePlaydata.myTime + ":" + rePlaytimmer); |
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if (transform.position != rePlaydata.myPostion) |
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{ |
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transform.position = Vector3.Lerp(startPos, rePlaydata.myPostion, (replayManager.replayTime - rePlaytimmer) / rePlaydata.myTime); |
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} |
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if (transform.rotation != rePlaydata.myRotation) |
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{ |
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transform.rotation = Quaternion.Lerp(startRot, rePlaydata.myRotation, (replayManager.replayTime - rePlaytimmer) / rePlaydata.myTime); |
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} |
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if ((replayManager.replayTime - rePlaytimmer) >= rePlaydata.myTime) |
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{ |
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transform.position = rePlaydata.myPostion; |
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transform.rotation = rePlaydata.myRotation; |
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isReplayData = false; |
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rePlaytimmer = 0; |
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} |
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} |
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else |
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{ |
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if (ReplaySetting.PlayStatus != PlayStatus.isReplay) |
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{ |
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isReplay = false; |
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} |
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} |
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} |
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} |
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} |
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public void AddRecordCamera(float startTime, float timeSpan) |
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{ |
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var eventData = new EventData(); |
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eventData.time = startTime; |
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eventData.cloneObjType = CloneObjType.None; |
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eventData.eventType = RecordEventType.Camera; |
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data.myRotation = Quaternion.Euler(y, x, 0.0f); |
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Vector3 disVector = new Vector3(0.0f, Top, -distance); |
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data.myPostion = data.myRotation * disVector + target.position; |
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data.myTime = timeSpan; |
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eventData.json = JsonUtility.ToJson(data); |
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RecordManager.Instance.jsonData.eventDataList.Add(eventData); |
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} |
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/// <summary> |
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/// 更新鼠标滚动操作传人的数据 |
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/// </summary> |
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public void UpdateCameraScaleData(float mouseScrollData, float distanceRslt) |
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{ |
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mouseScroll = mouseScrollData; |
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distanceResult = distanceRslt; |
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canUpDate = true; |
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} |
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/// <summary> |
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/// 更新鼠标右键按住状态下,移动鼠标操作传入的数据 |
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/// </summary> |
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/// <param name="mouseX"></param> |
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/// <param name="mouseY"></param> |
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public void UpdateCameraRotationData(CameraCmdArgs arg) |
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{ |
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mouse_X = arg.mouseX; |
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mouse_Y = arg.mouseY; |
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rotateStart = arg.rotateStart; |
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if (!rotateStart) |
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{ |
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flag = true; |
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x_Result = arg.x; |
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y_Result = arg.y; |
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} |
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canUpDate = true; |
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} |
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/// <summary> |
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/// 更新鼠标中键按住状态下,鼠标移动操作开始传入的数据 |
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/// </summary> |
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public void UpdateDragEnterData(Vector3 mousePos, bool draging) |
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{ |
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mousePostion = mousePos; |
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dragStart = draging; |
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var screenSpace = Camera.main.WorldToScreenPoint(target.position); |
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prevPos = new Vector3(mousePostion.x, mousePostion.y, screenSpace.z); |
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canUpDate = true; |
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} |
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/// <summary> |
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/// 更新鼠标中键按住状态下,鼠标移动操作过程中传入的数据 |
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/// </summary> |
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/// <param name="mousePos"></param> |
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public void UpdateDragingData(Vector3 mousePos, bool draging) |
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{ |
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mousePostion = mousePos; |
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dragStart = draging; |
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} |
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/// <summary> |
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/// 更新鼠标中键按住状态下,鼠标移动操作结束传入的数据 |
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/// </summary> |
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/// <param name="mousePos"></param> |
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public void UpdateDragExitData(Vector3 mousePos, bool draging) |
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{ |
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prevPos = mousePos; |
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dragStart = draging; |
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} |
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/// <summary> |
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/// 更新按Up,Down键操作传入的数据 |
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/// </summary> |
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/// <param name="keyAix"></param> |
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public void UpdateCameraVerticalMoveData(float keyAix, bool moveing) |
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{ |
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keyX = keyAix; |
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targetMoveing = moveing; |
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canUpDate = true; |
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} |
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/// <summary> |
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/// 缩放,旋转,平移,竖直移动相机后,更新其位置,旋转状态 |
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/// </summary> |
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private void UpdateCameraState() |
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{ |
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rotation = Quaternion.Euler(y, x, 0.0f); |
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Vector3 disVector = new Vector3(0.0f, Top, -distance); |
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position = rotation * disVector + target.position; |
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if (needDamping) |
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{ |
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transform.rotation = Quaternion.Lerp(transform.rotation, rotation, Time.deltaTime * damping); |
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transform.position = Vector3.Lerp(transform.position, position, Time.deltaTime * damping); |
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} |
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else |
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{ |
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transform.rotation = rotation; |
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transform.position = position; |
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} |
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} |
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/// <summary> |
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/// 相机缩放 |
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/// </summary> |
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private void UpdateCameraScale() |
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{ |
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distance -= mouseScroll * mSpeed; |
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distance = Mathf.Clamp(distance, minDistance, maxDistance); |
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if (mouseScroll == 0 && distanceResult != 0) |
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{ |
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distance = distanceResult; |
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} |
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} |
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/// <summary> |
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/// 相机旋转 |
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/// </summary> |
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private void UpdateCameraRotation() |
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{ |
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x += mouse_X * xSpeed * 0.02f; |
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y -= mouse_Y * ySpeed * 0.02f; |
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y = ClampAngle(y, yMinLimit, yMaxLimit); |
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} |
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/// <summary> |
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/// 相机水平移动 |
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/// </summary> |
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private void UpdateCameraTargetHorizontalPos() |
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{ |
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if (mousePostion.x > Screen.width || mousePostion.y > Screen.height) |
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{ |
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return; |
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} |
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var screenSpace = Camera.main.WorldToScreenPoint(target.position); |
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var currPos = new Vector3(mousePostion.x, mousePostion.y, screenSpace.z); |
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var prev = Camera.main.ScreenToWorldPoint(prevPos); |
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var curr = Camera.main.ScreenToWorldPoint(currPos); |
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var offset = curr - prev; |
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offset.y = 0; |
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target.position += -offset; |
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prevPos = currPos; |
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} |
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/// <summary> |
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/// 相机竖直移动 |
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/// </summary> |
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private void UpdateCameraTargetVerticalPos() |
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{ |
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float targetPosY = target.position.y; |
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if (targetPosY <= yMax && targetPosY >= initialTargetPosY) |
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{ |
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if (keyX > 0) |
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{ |
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target.transform.Translate(0, VerticalSpeed * Time.deltaTime, 0); |
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} |
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if (keyX < 0) |
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{ |
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target.transform.Translate(0, -VerticalSpeed * Time.deltaTime, 0); |
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} |
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if (target.transform.position.y > yMax) |
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{ |
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target.position = new Vector3(target.position.x, yMax, target.position.z); |
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} |
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if (target.transform.position.y < initialTargetPosY) |
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{ |
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target.position = new Vector3(target.position.x, initialTargetPosY, target.position.z); |
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} |
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} |
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} |
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private float ClampAngle(float angle, float min, float max) |
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{ |
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if (angle < -360) |
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angle += 360; |
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if (angle > 360) |
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angle -= 360; |
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return Mathf.Clamp(angle, min, max); |
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} |
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}
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