贺州人民医院电子沙盘
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using UnityEngine;
using System.Collections;
using System;
using AX.MessageSystem;
namespace AX.InputSystem
{
/// <summary>
/// 相机拖动退出命令
/// 注:相机在XZ平面拖动
/// </summary>
public class CameraDragExitCommand : Command
{
public static readonly CameraDragExitCommand Instance = new CameraDragExitCommand();
public override void Execute(long gameObjID, CmdArgs arg)
{
base.Execute(gameObjID, arg);
MessageDispatcher.SendMessage("CAMERA_DRAG_EXIT_COMMAND",arg);
}
}
}