贺州人民医院电子沙盘
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.MessageSystem;
namespace AX.InputSystem
{
/// <summary>
/// 取消游戏对象的选中命令
/// </summary>
public class CancelSelectedCommand : Command
{
public static readonly CancelSelectedCommand Instance = new CancelSelectedCommand();
public override void Execute(long gameObjID, CmdArgs arg)
{
base.Execute(gameObjID, arg);
MessageDispatcher.SendMessage("CANCEL_SELECTED_COMMAND", arg);
}
}
}