贺州人民医院电子沙盘
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.MessageSystem;
namespace AX.InputSystem
{
/// <summary>
/// 克隆对象拖动退出命令
/// 注:克隆对象在XZ平面拖动
/// </summary>
public class ObjDragExitcommand : Command
{
public static readonly ObjDragExitcommand Instance = new ObjDragExitcommand();
public override void Execute(long gameObjID, CmdArgs arg)
{
base.Execute(gameObjID, arg);
MessageDispatcher.SendMessage(gameObjID,"OBJ_DRAG_EXIT_COMMAND",arg);
}
}
}