贺州人民医院电子沙盘
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.MessageSystem;
namespace AX.InputSystem
{
/// <summary>
/// 单选(选中)命令
/// </summary>
public class RadioSelectedCommand : Command
{
public static readonly RadioSelectedCommand Instance = new RadioSelectedCommand();
public override void Execute(long gameObjID, CmdArgs arg)
{
base.Execute(gameObjID, arg);
MessageDispatcher.SendMessage(gameObjID,"RADIO_SELECTED_COMMAND",arg);
}
}
}