贺州人民医院电子沙盘
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
using AX.MessageSystem;
using System;
using AX.InputSystem;
[RequireComponent(typeof(NavMeshAgent))]
public class ClickToMove : MonoBehaviour {
private NavMeshAgent m_Agent;
private Vector3 hitPoint = Vector3.zero;
// Use this for initialization
void Start () {
m_Agent = GetComponent<NavMeshAgent>();
}
// Update is called once per frame
void Update () {
if (hitPoint != Vector3.zero)
{
m_Agent.destination = hitPoint;
}
}
void OnEnable()
{
MessageDispatcher.AddListener("PATH_FINDING_COMMAND", PathFinding);
}
void OnDisable()
{
MessageDispatcher.RemoveListener("PATH_FINDING_COMMAND", PathFinding);
}
void OnDestroy()
{
MessageDispatcher.RemoveListener("PATH_FINDING_COMMAND", PathFinding);
}
private void PathFinding(IMessage obj)
{
if (SelectedObjs.selectedCharacters.Contains(gameObject)
|| (SelectedObjs.selectedObj == gameObject && SelectedObjs.selectedObj.GetComponent<ClickToMove>()))
{
var data = (PathFindingCmdArgs)obj.Data;
hitPoint = data.hitPoint;
}
}
}