贺州人民医院电子沙盘
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using AX.MessageSystem;
using AX.NetworkSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjDelete : MonoBehaviour
{
// Use this for initialization
void Start()
{
MessageDispatcher.AddListener("ReplayEvent", ReplayEventDelete);
}
// Update is called once per frame
void Update()
{
}
void OnEnable()
{
MessageDispatcher.AddListener("DELETE_COMMAND", ObjDeleted);
}
void OnDisable()
{
MessageDispatcher.RemoveListener("DELETE_COMMAND", ObjDeleted);
}
void OnDestroy()
{
MessageDispatcher.RemoveListener("DELETE_COMMAND", ObjDeleted);
MessageDispatcher.RemoveListener("ReplayEvent", ReplayEventDelete);
}
protected virtual void ObjDeleted(IMessage obj)
{
if (SelectedObjs.selectedObj == gameObject)
{
ResourceLoadWindow.Instance.LoadTipWindow("确定删除物体?", () =>
{
MessageDispatcher.SendMessage("DeleteObj", gameObject);
EntitiesManager.Instance.DeleteObj(gameObject);
AddRecordEventDelete();
}, null);
}
}
public void AddRecordEventDelete()
{
if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
{
var eventData = new EventData();
eventData.time = RecordManager.Instance.RecordTimer;
eventData.cloneObjType = GetComponent<BaseGameObjInfo>().gameObjType;
eventData.eventType = RecordEventType.Delete;
string json = gameObject.name;
eventData.json = json;
RecordManager.Instance.jsonData.eventDataList.Add(eventData);
}
}
private void ReplayEventDelete(IMessage data)
{
var eventData = (EventData)data.Data;
if (eventData.json == gameObject.name && eventData.eventType == RecordEventType.Delete)
{
EntitiesManager.Instance.DeleteObj(gameObject);
}
}
}