贺州人民医院电子沙盘
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using AX.NetworkSystem;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.Network.Protocols;
using System;
using AX.Serialization;
public class ObjectDeleteSync : MonoBehaviour {
// Use this for initialization
void Start ()
{
NetworkMessageDispatcher.AddListener("DELETE_SYNC", ObjDeleted);
}
private void OnDestroy()
{
NetworkMessageDispatcher.RemoveListener("DELETE_SYNC", ObjDeleted);
}
private void ObjDeleted(BinaryMessage obj)
{
var deleteID = obj.Body.Deserialize<long>();
var gameObjectID = GetComponent<BaseGameObjInfo>().GameObjID;
if (deleteID == gameObjectID)
{
EntitiesManager.Instance.DeleteObj(gameObject);
}
}
// Update is called once per frame
void Update () {
}
}