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34 lines
865 B
34 lines
865 B
using AX.NetworkSystem; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using AX.Network.Protocols; |
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using System; |
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using AX.Serialization; |
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public class ObjectDeleteSync : MonoBehaviour { |
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// Use this for initialization |
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void Start () |
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{ |
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NetworkMessageDispatcher.AddListener("DELETE_SYNC", ObjDeleted); |
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} |
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private void OnDestroy() |
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{ |
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NetworkMessageDispatcher.RemoveListener("DELETE_SYNC", ObjDeleted); |
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} |
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private void ObjDeleted(BinaryMessage obj) |
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{ |
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var deleteID = obj.Body.Deserialize<long>(); |
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var gameObjectID = GetComponent<BaseGameObjInfo>().GameObjID; |
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if (deleteID == gameObjectID) |
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{ |
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EntitiesManager.Instance.DeleteObj(gameObject); |
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} |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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}
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