贺州人民医院电子沙盘
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class GameSettings
{
public static OthersSettings othersSettings = new OthersSettings();
}
public class OthersSettings
{
/// <summary>
/// 是否是回放模式
/// </summary>
public bool isReplayMode;
/// <summary>
/// 是否回放暂停
/// </summary>
public bool isReplayPause;
/// <summary>
/// 是否回放结束
/// </summary>
public bool isReplayOver;
}