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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace AX.InputSystem |
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{ |
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/// <summary> |
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/// 判断是否能克隆得接口 |
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/// </summary> |
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public interface IGameObjectCloneable |
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{ |
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bool GetCloneAble(GameObject hitObj, CloneObjType cloneObjType); |
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} |
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}
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