贺州人民医院电子沙盘
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using System;
using UnityEngine;
[Serializable]
public class MyTransform
{
public MyPosition MyPosition;
public MyRotation MyRotation;
public MyScale MyScale;
public MyTransform()
{
MyPosition = new MyPosition();
MyRotation = new MyRotation();
MyScale = new MyScale();
}
public void setMyPosition(Vector3 position)
{
MyPosition.x = position.x;
MyPosition.y = position.y;
MyPosition.z = position.z;
}
public void setMyRotation(Quaternion rotation)
{
MyRotation.x = rotation.x;
MyRotation.y = rotation.y;
MyRotation.z = rotation.z;
MyRotation.w = rotation.w;
}
public void setMyScale(Vector3 scale)
{
MyScale.x = scale.x;
MyScale.y = scale.y;
MyScale.z = scale.z;
}
public Vector3 getMyPosition()
{
return new Vector3(MyPosition.x, MyPosition.y, MyPosition.z);
}
public Quaternion getMyRotation()
{
return new Quaternion(MyRotation.x, MyRotation.y, MyRotation.z, MyRotation.w);
}
public Vector3 getMyScale()
{
return new Vector3(MyScale.x, MyScale.y, MyScale.z);
}
}