贺州人民医院电子沙盘
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using UnityEngine;
using System;
using Microsoft.Win32;
using System.Collections;
using System.Xml;
using System.IO;
using System.Text;
using System.Security.Cryptography;
using System.Security.Cryptography.Xml;
using UnityEngine.UI;
using AX.DevelopEngine;
using AX.Timer;
public class ValidityEntiy
{
private int time_days;//有效时长
public string time;
private bool IsUseful;
private string tip;
public ValidityEntiy(string time_days)
{
this.time_days = int.Parse(time_days);
IsUseful = true;
}
public ValidityEntiy(int time_days)
{
this.time_days = time_days;
IsUseful = true;
}
public static ValidityEntiy UnValidity()
{
ValidityEntiy vali = new ValidityEntiy(0);
vali.tip = "试用结束,请购买正版软件!程序即将退出 ";
vali.IsUseful = false;
return vali;
}
private int DetectTime()
{
if (string.IsNullOrEmpty(time))
{
return time_days;
}
TimeSpan span = DateTime.Now.Subtract(Convert.ToDateTime(time));
int seconds = Math.Abs(span.Seconds) + span.Minutes * 60;
int days = Math.Abs(span.Days);
if (days < time_days)
{
return time_days - days;
}
else
{
return -1;
}
}
private bool CheckUseful_()
{
int remainDays = DetectTime();
if (remainDays > 0)
{
tip = "有效期剩余" + remainDays.ToString() + "天! ";
IsUseful = true;
}
else
{
tip = "试用结束,请购买正版软件!程序即将退出 ";
IsUseful = false;
}
return IsUseful;
}
public string GetTip()
{
return tip;
}
public bool CheckUseful()
{
if (!IsUseful)
return IsUseful;
return CheckUseful_();
}
public bool GetUseful()
{
return IsUseful;
}
}
public class LinqToXMLAndEncrypt
{
//设置密钥,根据平台而定
static string dataKey = SystemInfo.deviceUniqueIdentifier;
static string xmlpath = Application.dataPath + @"/xml/";
}
public class ValidityDetection : MonoSingleton<ValidityDetection> {
XmlProcess xmlProcess;
private RegistryKey rsgTime = null;
private Timer timer_quit;
ValidityEntiy vali;
public void Init() { }
// Use this for initialization
void Start()
{
var original_filepath = Application.dataPath + @"/xml/" + "validity.xml";
//执行该函数即检测有效性
xmlProcess = new XmlProcess(original_filepath);
vali = xmlProcess.GetValidityEntiy("assets");
vali.CheckUseful();
timer_quit = new Timer(5.0f);
timer_quit.AddTimeOutEvent(() =>
{
if (vali.GetUseful())
{
QuitApplicationManager.Instance.SetGuiTip("", false);
}
else
{
QuitApplicationManager.Instance.SureQuit();
}
});
timer_quit.StartTimer();
}
void OnGUI()
{
if (timer_quit.IsTimering)
{
QuitApplicationManager.Instance.SetGuiTip(vali.GetTip() + timer_quit.GetRemainingTime());
}
}
// Update is called once per frame
void Update()
{
timer_quit.UpdateTimer();
}
}