贺州人民医院电子沙盘
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using AX.MessageSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WaterCurtainControl : CloneGameObjInfo {
public override void Awake()
{
base.Awake();
gameObjType = CloneObjType.CurtainLine;
gameObject.SetActive(false);
MessageDispatcher.AddListener("ControlWaterCurtain", ControlCurtain);
}
private void ControlCurtain(IMessage obj)
{
var data = (CurtainData)obj.Data;
if (data.id == this.gameObjID)
{
gameObject.SetActive(data.on);
}
}
public override void OnDestroy()
{
base.OnDestroy();
MessageDispatcher.RemoveListener("ControlWaterCurtain", ControlCurtain);
}
}
public class CurtainData
{
public long id;
public bool on;
}