贺州市江滨华府电子沙盘,内附合成文档。暂定为合成模板

14 lines
393 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RecordMultiLine : RecordObjectBase
{
/// <summary>
/// 回放状态时存放子物体
/// </summary>
public List<RecordObjectBase> list = new List<RecordObjectBase>();
public bool isChild = false;
public bool isEvent = false; //回放状态为false,回放事件为true
}