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656 lines
20 KiB
656 lines
20 KiB
4 years ago
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using AX.InputSystem;
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using AX.MessageSystem;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LadderTruckArm : ControlTruckArm
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{
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private Transform part3;
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private Transform part4;
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private Transform part5;
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private Transform part6;
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private Transform part7;
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private Transform part8;
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private Transform part9;
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public bool firstZero = true;
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public bool firstFull = false;
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public bool secondZero = true;
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public bool secondFull = false;
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public bool thirdZero = true;
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public bool thirdFull = false;
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public bool fourthZero = true;
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public bool fourthFull = false;
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public bool fifthZero = true;
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public bool fifthFull = false;
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private bool allzero = true;//下降极限
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private bool allfull = false;//上升极限
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const float Maxlength = 15.57183f;
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const float Minlength = 0.01634139f;
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private bool selfctrl = true;
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private void Start()
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{
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GameObjID = GetComponent<BaseGameObjInfo>().GameObjID;
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}
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protected override void InitObject()
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{
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HorizontalBaseSupport = this.transform.Find("Bi");
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VerticalBaseSupport = this.transform.Find("Bi/Bi1");
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part3 = this.transform.Find("Bi/Bi1/Bi2");
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part4 = this.transform.Find("Bi/Bi1/Bi2/Bi3");
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part5 = this.transform.Find("Bi/Bi1/Bi2/Bi3/Bi4");
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part6 = this.transform.Find("Bi/Bi1/Bi2/Bi3/Bi4/Bi5");
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part7 = this.transform.Find("Bi/Bi1/Bi2/Bi3/Bi4/Bi5/Bi6");
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LastArm = this.transform.Find("Bi/Bi1/Bi2/Bi3/Bi4/Bi5/Bi6/pingtai");
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part9 = this.transform.Find("Bi/Bi1/Bi2/Bi3/Bi4/Bi5/Bi6/pingtai/Sprayer");
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Part1MinFrame_y = HorizontalBaseSupport.localEulerAngles.y;
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Part2MinFrame_x = VerticalBaseSupport.localEulerAngles.x;
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Part3MinFrame_z = part3.localPosition.z;
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Part4MinFrame_z = part4.localPosition.z;
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Part5MinFrame_z = part5.localPosition.z;
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Part6MinFrame_z = part6.localPosition.z;
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Part7MinFrame_z = part7.localPosition.z;
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}
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public bool AllZero
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{
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get
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{
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return allzero;
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}
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private set
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{
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allzero = value;
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}
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}
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public bool AllFull
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{
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get
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{
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return allfull;
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}
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private set
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{
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allfull = value;
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}
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}
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float Part1MaxFrame_y = 360f;
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float Part1MinFrame_y;
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float Part2MaxFrame_x = 84f;
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float Part2MinFrame_x;
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float part3maxframe_z = 0;
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public float Part3MaxFrame_z
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{
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set
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{
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if (value >= Maxlength)
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part3maxframe_z = Maxlength;
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else
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part3maxframe_z = value;
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}
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get { return part3maxframe_z; }
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}
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float Part3MinFrame_z;
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float part4maxframe_z = 0;
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public float Part4MaxFrame_z
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{
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set
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{
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if (value >= Maxlength)
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part4maxframe_z = Maxlength;
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else
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part4maxframe_z = value;
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}
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get { return part4maxframe_z; }
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}
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float Part4MinFrame_z;
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float part5maxframe_z = 0;
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public float Part5MaxFrame_z
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{
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set
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{
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if (value >= Maxlength)
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part5maxframe_z = Maxlength;
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else
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part5maxframe_z = value;
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}
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get { return part5maxframe_z; }
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}
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float Part5MinFrame_z;
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float part6maxframe_z = 0;
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public float Part6MaxFrame_z
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{
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set
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{
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if (value >= Maxlength)
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part6maxframe_z = Maxlength;
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else
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part6maxframe_z = value;
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}
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get { return part6maxframe_z; }
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}
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float Part6MinFrame_z;
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float part7maxframe_z = 0;
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public float Part7MaxFrame_z
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{
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set
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{
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if (value >= Maxlength)
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part7maxframe_z = Maxlength;
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else
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part7maxframe_z = value;
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}
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get { return part7maxframe_z; }
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}
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float Part7MinFrame_z;
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public float part7currentheight
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{
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set
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{
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fifthFull = false;
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fifthZero = false;
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if (value >= Part7MaxFrame_z)
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{
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value = Part7MaxFrame_z;
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fifthFull = true;
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}
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if (value <= Part7MinFrame_z)
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{
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value = Part7MinFrame_z;
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fifthZero = true;
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}
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part7.localPosition = new Vector3(0.01634139f, 0.1338f, value);
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}
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get { return part7.localPosition.z; }
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}
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public float part6currentheight
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{
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set
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{
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fourthFull = false;
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fourthZero = false;
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if (value >= Part6MaxFrame_z)
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{
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value = Part6MaxFrame_z;
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fourthFull = true;
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}
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if (value <= Part6MinFrame_z)
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{
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value = Part6MinFrame_z;
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fourthZero = true;
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}
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part6.localPosition = new Vector3(0.01634139f, 0.129f, value);
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}
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get { return part6.localPosition.z; }
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}
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public float part5currentheight
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{
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set
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{
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thirdZero = false;
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thirdFull = false;
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if (value >= Part5MaxFrame_z)
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{
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value = Part5MaxFrame_z;
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thirdFull = true;
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}
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if (value <= Part5MinFrame_z)
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{
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value = Part5MinFrame_z;
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thirdZero = true;
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}
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part5.localPosition = new Vector3(0.01634139f, 0.129f, value);
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}
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get { return part5.localPosition.z; }
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}
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public float part4currentheight
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{
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set
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{
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secondZero = false;
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secondFull = false;
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if (value >= Part4MaxFrame_z)
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{
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value = Part4MaxFrame_z;
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secondFull = true;
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}
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if (value <= Part4MinFrame_z)
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{
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value = Part4MinFrame_z;
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secondZero = true;
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}
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part4.localPosition = new Vector3(0.01634139f, 0.035f, value);
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}
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get { return part4.localPosition.z; }
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}
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public float part3currentheight
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{
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set
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{
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firstFull = false;
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firstZero = false;
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if (value >= Part3MaxFrame_z)
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{
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value = Part3MaxFrame_z;
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firstFull = true;
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}
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if (value <= Part3MinFrame_z)
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{
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value = Part3MinFrame_z;
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firstZero = true;
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}
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part3.localPosition = new Vector3(0.01634139f, 0.1338f, value);
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}
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get { return part3.localPosition.z; }
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}
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public void Restoration()
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{
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part3currentheight = Part3MinFrame_z;
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part4currentheight = Part4MinFrame_z;
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part5currentheight = Part5MinFrame_z;
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part6currentheight = Part6MinFrame_z;
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part7currentheight = Part7MinFrame_z;
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}
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public override void Raise(float weight)
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{
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if (AllFull)
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return;
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AllZero = false;
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if (!fifthFull)
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part7currentheight += weight;
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if (fifthFull && !fourthFull)
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part6currentheight += weight;
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if (fourthFull && !thirdFull)
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part5currentheight += weight;
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if (thirdFull && !secondFull)
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part4currentheight += weight;
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if (secondFull && !firstFull)
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part3currentheight += weight;
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if (firstFull && secondFull && thirdFull && fourthFull && fifthFull)
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{
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AllFull = true;
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//if (RecordEvent.IsRecord())
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// AddSizeEvent(transform);
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}
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OutArmLength += weight;
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if (RecordEvent.IsRecord())
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{
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TruckArmRiceData data = new TruckArmRiceData()
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{
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GameId = gameinfo.gameObjID,
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IsRice = true,
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AllZero = AllZero,
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AllFull = AllFull,
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fifth = fifthFull,
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fourth = fourthFull,
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third = thirdFull,
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second = secondFull,
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first = firstFull,
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part7currentheight = part7currentheight,
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part6currentheight = part6currentheight,
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part5currentheight = part5currentheight,
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part4currentheight = part4currentheight,
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part3currentheight = part3currentheight,
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OutArmLength = OutArmLength,
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};
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AddTruckArmRiceEvent(data);
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}
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}
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public override void SetOutArmLength(float outarmlength)
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{
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if (AllFull)
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return;
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AllZero = false;
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OutArmLength = 0f;
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if (!fifthFull)
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{
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part7currentheight += outarmlength;
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OutArmLength += part6currentheight;
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outarmlength -= part6currentheight;
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}
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if (!fourthFull)
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{
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part6currentheight += outarmlength;
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OutArmLength += part6currentheight;
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outarmlength -= part6currentheight;
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}
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if (fourthFull && !thirdFull)
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{
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part5currentheight += outarmlength;
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OutArmLength += part5currentheight;
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outarmlength -= part5currentheight;
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}
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if (thirdFull && !secondFull)
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{
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part4currentheight += outarmlength;
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OutArmLength += part4currentheight;
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outarmlength -= part4currentheight;
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}
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if (secondFull && !firstFull)
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{
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part3currentheight += outarmlength;
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OutArmLength += part3currentheight;
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outarmlength -= part3currentheight;
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}
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if (firstFull && secondFull && thirdFull && fourthFull && fifthFull)
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{
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AllFull = true;
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}
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}
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public override void Decline(float weight)
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{
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if (AllZero)
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return;
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AllFull = false;
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if (!fifthZero)
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part7currentheight -= weight;
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if (fifthZero && !fourthZero)
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part6currentheight -= weight;
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if (fourthZero && !thirdZero)
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part5currentheight -= weight;
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if (thirdZero && !secondZero)
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part4currentheight -= weight;
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if (secondZero && !firstZero)
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part3currentheight -= weight;
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if (firstZero && secondZero && thirdZero && fourthZero)
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{
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AllZero = true;
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//if (RecordEvent.IsRecord())
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// AddSizeEvent(transform);
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}
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OutArmLength -= weight;
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if (RecordEvent.IsRecord())
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{
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TruckArmRiceData data = new TruckArmRiceData()
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{
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GameId = gameinfo.gameObjID,
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IsRice = false,
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AllZero = AllZero,
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AllFull = AllFull,
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fifth = fifthZero,
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fourth = fourthZero,
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third = thirdZero,
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second = secondZero,
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first = firstZero,
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part7currentheight = part7currentheight,
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part6currentheight = part6currentheight,
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part5currentheight = part5currentheight,
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part4currentheight = part4currentheight,
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part3currentheight = part3currentheight,
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OutArmLength = OutArmLength,
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};
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AddTruckArmRiceEvent(data);
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}
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}
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/// <summary>
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/// 赋值车臂最大的的高度
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/// </summary>
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/// <param name="height">高度</param>
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public override void SetHeight(float height)
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{
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var Jieshu = Mathf.FloorToInt(height / Maxlength);
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float yushu = 0;
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for (int i = 1; i <= Jieshu; i++)
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{
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if (i == Jieshu)
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yushu = height % Maxlength;
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else
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yushu = Maxlength;
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if (i == 1)
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Part3MaxFrame_z = yushu;
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if (i == 2)
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Part4MaxFrame_z = yushu;
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if (i == 3)
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Part5MaxFrame_z = yushu;
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if (i == 4)
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Part6MaxFrame_z = yushu;
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if (i == 5)
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Part7MaxFrame_z = yushu;
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}
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}
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public override void FixedSupport(IMessage message)
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{
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var gameObjID = (long)message.Sender;
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if (gameObjID == GameObjID)
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{
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ControlTruckArmFlag = true;
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// AddListener();
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CarAnimationCtrl.Down();
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}
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}
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public override void PackUpTheLiftArm(IMessage message)
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{
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var gameObjID = (long)message.Sender;
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if (gameObjID == GameObjID)
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{
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ControlTruckArmFlag = false;
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CarAnimationCtrl.Up();
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OutArmLength = 0f;
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// RemoveListener();
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HorizontalBaseSupport.localEulerAngles = Vector3.zero;
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VerticalBaseSupport.localEulerAngles = Vector3.zero;//模型穿插,调整模型预设后,这里参数也跟着修改。
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part3currentheight = Part3MinFrame_z;
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part4currentheight = Part4MinFrame_z;
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part5currentheight = Part5MinFrame_z;
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part6currentheight = Part6MinFrame_z;
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part7currentheight = Part7MinFrame_z;
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allzero = true;
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allfull = false;
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}
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}
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public override void AutoLiftTruckArm(IMessage message)
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{
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}
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public override void LeftShift_J(IMessage message)
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{
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}
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public override void LeftShift_U(IMessage message)
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{
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}
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public override void D(IMessage message)
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{
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if (selfctrl)
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{
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|
var gameObjID = (long)message.Sender;
|
||
|
if (gameObjID == GameObjID)
|
||
|
{
|
||
|
//if (RecordEvent.IsRecord())
|
||
|
// CreateRotationEvent(HorizontalBaseSupport);
|
||
|
var speed = ((WeightCmdArgs)message.Data).Weight;
|
||
|
HorizontalBaseSupport.localEulerAngles += new Vector3(0, speed, 0);
|
||
|
if (RecordEvent.IsRecord())
|
||
|
{
|
||
|
TruckArmRotateData data = new TruckArmRotateData()
|
||
|
{
|
||
|
GameId = gameinfo.gameObjID,
|
||
|
ArmType = RotateArmType.HorizontalBaseSupport,
|
||
|
EulerAngle = HorizontalBaseSupport.localEulerAngles,
|
||
|
};
|
||
|
AddTruckArmRotateEvent(data);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void A(IMessage message)
|
||
|
{
|
||
|
if (selfctrl)
|
||
|
{
|
||
|
var gameObjID = (long)message.Sender;
|
||
|
if (gameObjID == GameObjID)
|
||
|
{
|
||
|
var speed = ((WeightCmdArgs)message.Data).Weight;
|
||
|
HorizontalBaseSupport.localEulerAngles -= new Vector3(0, speed, 0);
|
||
|
if (RecordEvent.IsRecord())
|
||
|
{
|
||
|
TruckArmRotateData data = new TruckArmRotateData()
|
||
|
{
|
||
|
GameId = gameinfo.gameObjID,
|
||
|
ArmType = RotateArmType.HorizontalBaseSupport,
|
||
|
EulerAngle = HorizontalBaseSupport.localEulerAngles,
|
||
|
};
|
||
|
AddTruckArmRotateEvent(data);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void S(IMessage message)
|
||
|
{
|
||
|
if (selfctrl)
|
||
|
{
|
||
|
var gameObjID = (long)message.Sender;
|
||
|
if (gameObjID == GameObjID)
|
||
|
{
|
||
|
var speed = ((WeightCmdArgs)message.Data).Weight;
|
||
|
float x = VerticalBaseSupport.localEulerAngles.x;
|
||
|
float y = VerticalBaseSupport.localEulerAngles.y;
|
||
|
x = CheckValue(x);
|
||
|
x += speed;
|
||
|
x = Mathf.Clamp(x, -84, 0);//模型穿插,调整模型预设后,这里参数也跟着修改。
|
||
|
VerticalBaseSupport.localEulerAngles = new Vector3(x, y, 0);
|
||
|
if (RecordEvent.IsRecord())
|
||
|
{
|
||
|
TruckArmRotateData data = new TruckArmRotateData()
|
||
|
{
|
||
|
GameId = gameinfo.gameObjID,
|
||
|
ArmType = RotateArmType.VerticalBaseSupport,
|
||
|
EulerAngle = VerticalBaseSupport.localEulerAngles,
|
||
|
};
|
||
|
AddTruckArmRotateEvent(data);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void W(IMessage message)
|
||
|
{
|
||
|
if (selfctrl)
|
||
|
{
|
||
|
var gameObjID = (long)message.Sender;
|
||
|
if (gameObjID == GameObjID)
|
||
|
{
|
||
|
var speed = ((WeightCmdArgs)message.Data).Weight;
|
||
|
float x = VerticalBaseSupport.localEulerAngles.x;
|
||
|
float y = VerticalBaseSupport.localEulerAngles.y;
|
||
|
x = CheckValue(x);
|
||
|
x -= speed;
|
||
|
x = Mathf.Clamp(x, -84, 0);
|
||
|
VerticalBaseSupport.localEulerAngles = new Vector3(x, y, 0);
|
||
|
if (RecordEvent.IsRecord())
|
||
|
{
|
||
|
TruckArmRotateData data = new TruckArmRotateData()
|
||
|
{
|
||
|
GameId = gameinfo.gameObjID,
|
||
|
ArmType = RotateArmType.VerticalBaseSupport,
|
||
|
EulerAngle = VerticalBaseSupport.localEulerAngles,
|
||
|
};
|
||
|
AddTruckArmRotateEvent(data);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void LeftShift_S(IMessage message)
|
||
|
{
|
||
|
if (selfctrl)
|
||
|
{
|
||
|
var gameObjID = (long)message.Sender;
|
||
|
if (gameObjID == GameObjID)
|
||
|
{
|
||
|
//if (RecordEvent.IsRecord() && !AllZero)
|
||
|
// CreateSizeEvent(this.transform);
|
||
|
var weight = ((WeightCmdArgs)message.Data).Weight / 4f;
|
||
|
Decline(weight);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void LeftShift_W(IMessage message)
|
||
|
{
|
||
|
if (selfctrl)
|
||
|
{
|
||
|
var gameObjID = (long)message.Sender;
|
||
|
if (gameObjID == GameObjID)
|
||
|
{
|
||
|
//if (RecordEvent.IsRecord() && !AllFull)
|
||
|
// CreateSizeEvent(this.transform);
|
||
|
var weight = ((WeightCmdArgs)message.Data).Weight / 4f;
|
||
|
Raise(weight);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
public override void ReplayArmRice(TruckArmRiceData data)
|
||
|
{
|
||
|
if (data.IsRice)
|
||
|
{
|
||
|
AllZero = data.AllZero;
|
||
|
AllFull = data.AllFull;
|
||
|
fifthFull = data.fifth;
|
||
|
fourthFull = data.fourth;
|
||
|
thirdFull = data.third;
|
||
|
secondFull = data.second;
|
||
|
firstFull = data.first;
|
||
|
part7currentheight = data.part7currentheight;
|
||
|
part6currentheight = data.part6currentheight;
|
||
|
part5currentheight = data.part5currentheight;
|
||
|
part4currentheight = data.part4currentheight;
|
||
|
part3currentheight = data.part3currentheight;
|
||
|
OutArmLength = data.OutArmLength;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AllZero = data.AllZero;
|
||
|
AllFull = data.AllFull;
|
||
|
fifthZero = data.fifth;
|
||
|
fourthZero = data.fourth;
|
||
|
thirdZero = data.third;
|
||
|
secondZero = data.second;
|
||
|
firstZero = data.first;
|
||
|
part7currentheight = data.part7currentheight;
|
||
|
part6currentheight = data.part6currentheight;
|
||
|
part5currentheight = data.part5currentheight;
|
||
|
part4currentheight = data.part4currentheight;
|
||
|
part3currentheight = data.part3currentheight;
|
||
|
OutArmLength = data.OutArmLength;
|
||
|
}
|
||
|
}
|
||
|
public override void ReplayArmRotate(TruckArmRotateData data)
|
||
|
{
|
||
|
if (data.ArmType == RotateArmType.LastArm)
|
||
|
{
|
||
|
LastArm.localEulerAngles = data.EulerAngle;
|
||
|
}
|
||
|
else if (data.ArmType == RotateArmType.HorizontalBaseSupport)
|
||
|
{
|
||
|
HorizontalBaseSupport.localEulerAngles = data.EulerAngle;
|
||
|
}
|
||
|
else if (data.ArmType == RotateArmType.VerticalBaseSupport)
|
||
|
{
|
||
|
VerticalBaseSupport.localEulerAngles = data.EulerAngle;
|
||
|
}
|
||
|
}
|
||
|
}
|