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70 lines
2.3 KiB
70 lines
2.3 KiB
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using AX.MessageSystem;
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using UnityEngine;
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public class StaffTask : MonoBehaviour
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{
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private string loadPath = "assets/prefabs/prefabs/xfpeople/";
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Transform paiyanji;
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Transform wuchiju;
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// Use this for initialization
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void Start()
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{
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MessageDispatcher.AddListener("TaskChange", TaskChange);
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GetComponent<PowerAttribute>().Tasklist = new string[] { "待命", "出水", "侦察", "搜救", "警戒", "破拆", "排烟", "询问知情人", "占领消防控制室" };
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}
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public void TaskChange(IMessage Message)
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{
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string task = (string)Message.Data;
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if (!SelectedObjs.selectedCharacters.Contains(gameObject))
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return;
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Execute(task);
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}
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public void Execute(string TaskName)
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{
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if (TaskName == "排烟")
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{
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paiyanji = transform.Find("PaiYanJi(Clone)");
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//if (!paiyanji)
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// StartCoroutine(LoadAssetBundles.getInstance().LoadAssetByName<GameObject>(loadPath + "paiyanji.prefab", (obj) => { paiyanji = Instantiate(obj, transform).transform; }));
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//else
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// paiyanji.gameObject.SetActive(true);
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}
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else
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{
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if (paiyanji)
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paiyanji.gameObject.SetActive(false);
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}
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if (TaskName == "破拆")
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{
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wuchiju = transform.Find("WuChiJu(Clone)");
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//if (!wuchiju)
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// StartCoroutine(LoadAssetBundles.getInstance().LoadAssetByName<GameObject>(loadPath + "wuchiju.prefab", (obj) => { wuchiju = Instantiate(obj, transform).transform; }));
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//else
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// wuchiju.gameObject.SetActive(true);
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}
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else
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{
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if (wuchiju)
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wuchiju.gameObject.SetActive(false);
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}
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if (TaskName.Contains("出水"))
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{
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//WaterFlowAttribute.Instance.gameObject.SetActive(true);
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MessageDispatcher.SendMessage("SprayWater", true);
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}
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else
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{
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//WaterFlowAttribute.Instance.gameObject.SetActive(false);
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MessageDispatcher.SendMessage("SprayWater", false);
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}
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}
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private void OnDestroy()
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{
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MessageDispatcher.RemoveListener("TaskChange", TaskChange);
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}
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}
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