using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class ClosePanel : MonoBehaviour
{
    Button button;
    public GameObject Panel;
    void Start()
    {
        button = GetComponent<Button>();
        button.onClick.AddListener(Close);
    }

    private void Close()
    {
        if (Panel)
            Panel.gameObject.SetActive(false);
        else
            transform.parent.gameObject.SetActive(false);
    }
}