using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ClosePanel : MonoBehaviour { Button button; public GameObject Panel; void Start() { button = GetComponent<Button>(); button.onClick.AddListener(Close); } private void Close() { if (Panel) Panel.gameObject.SetActive(false); else transform.parent.gameObject.SetActive(false); } }