using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.MessageSystem;
using System;
using AX.InputSystem;

[RequireComponent(typeof(CameraManager))]
public class CameraRotation : MonoBehaviour
{
    private float timeStart;
    private float timeEnd;
    private CameraManager cameraManager;
    // Use this for initialization
    void Start()
    {
        cameraManager = GetComponent<CameraManager>();
        MessageDispatcher.AddListener("RecordStatusPause", changed);
    }

    private void changed(IMessage obj)
    {
        if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.pause)
        {
            if (timeStart != 0 && timeEnd == 0)
            {
                timeEnd = RecordManager.Instance.RecordTimer;
                cameraManager.AddRecordCamera(timeStart, timeEnd - timeStart);
                timeStart = 0;
            }
        }
    }

    // Update is called once per frame
    void Update()
    {

    }

    void OnEnable()
    {
        MessageDispatcher.AddListener("ROTATE_ENTER_COMMAND", RotateEnterExecute);
        MessageDispatcher.AddListener("ROTATING_COMMAND", RotatingExecute);
        MessageDispatcher.AddListener("ROTATE_EXIT_COMMAND", RotateExitExecute);
    }

    void OnDisable()
    {
        MessageDispatcher.RemoveListener("ROTATE_ENTER_COMMAND", RotateEnterExecute);
        MessageDispatcher.RemoveListener("ROTATING_COMMAND", RotatingExecute);
        MessageDispatcher.RemoveListener("ROTATE_EXIT_COMMAND", RotateExitExecute);
    }

    void OnDestroy()
    {
        MessageDispatcher.RemoveListener("ROTATE_ENTER_COMMAND", RotateEnterExecute);
        MessageDispatcher.RemoveListener("ROTATING_COMMAND", RotatingExecute);
        MessageDispatcher.RemoveListener("ROTATE_EXIT_COMMAND", RotateExitExecute);
    }

    private void RotateEnterExecute(IMessage obj)
    {
        var data = (CameraCmdArgs)obj.Data;
        cameraManager.UpdateCameraRotationData(data);
        timeStart = RecordManager.Instance.RecordTimer;
    }

    private void RotatingExecute(IMessage obj)
    {
        var data = (CameraCmdArgs)obj.Data;
        cameraManager.UpdateCameraRotationData(data);
    }

    private void RotateExitExecute(IMessage obj)
    {
        var data = (CameraCmdArgs)obj.Data;
        cameraManager.UpdateCameraRotationData(data);
        timeEnd = RecordManager.Instance.RecordTimer;
        if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
        {
            cameraManager.AddRecordCamera(timeStart, timeEnd - timeStart);
            timeStart = 0;
            timeEnd = 0;
        }
    }
}