using UnityEngine; using System.Collections; using System.Collections.Generic; using AX.MessageSystem; using System; /// <summary> /// Equip.cs——CSV信息类 /// </summary> [Serializable] public class Equip { /// <summary> /// id /// </summary> public string ID; /// <summary> /// 名字 /// </summary> public string Name; /// <summary> /// 类型 /// </summary> public string Type; /// <summary> /// 组 /// </summary> public List<string> Group; /// <summary> /// 是否可以多选 /// </summary> public bool IsSelectMore; /// <summary> /// 选择组 /// </summary> public int SelectGroup; /// <summary> /// 图片名称 /// </summary> public string PicName; /// <summary> /// 是否被选中 /// </summary> public bool IsSelected; /// <summary> /// 数量 /// </summary> public int Number; }