using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using AX.MessageSystem;
using System;

/// <summary>
/// Equip.cs——CSV信息类
/// </summary>
[Serializable]
public class Equip
{

    /// <summary>
    /// id
    /// </summary>
    public string ID;

    /// <summary>
    /// 名字
    /// </summary>
    public string Name;

    /// <summary>
    /// 类型
    /// </summary>
    public string Type;

    /// <summary>
    /// 组
    /// </summary>
    public List<string> Group;

    /// <summary>
    /// 是否可以多选
    /// </summary>
    public bool IsSelectMore;

    /// <summary>
    /// 选择组
    /// </summary>
    public int SelectGroup;

    /// <summary>
    /// 图片名称
    /// </summary>
    public string PicName;

    /// <summary>
    /// 是否被选中
    /// </summary>
    public bool IsSelected;

    /// <summary>
    /// 数量
    /// </summary>
    public int Number;

}