using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Lighting : MonoBehaviour
{

    public GameObject Deng;
    public GameObject ZhiJia;
    // Use this for initialization
    void Start()
    {

    }
    public void TaskLighting(bool value)
    {
        ZhiJia.transform.localEulerAngles = new Vector3(-84f, 0, 0);
        Deng.SetActive(value);
    }
    // Update is called once per frame
    void Update()
    {

    }
}