using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CloneTwinkleLine : CloneWaterLine  {

    // Use this for initialization
    public override void Awake() {
        variableX = 5;
        variableY = 18;
        variableZ = 5;
        cloneObjType = CloneObjType.TwinkleLine;
        parentResourcesName = "Prefab/Tool/TwinkleLineParent";
        ResourcesName = "Prefab/Tool/WaterLineItem";
        if (parentPrefab == null)
        {            
            parentPrefab = Resources.Load(parentResourcesName) as GameObject;
        }
        if (clonePrefab == null)
        {
            clonePrefab = Resources.Load(ResourcesName) as GameObject;
        }
    }
}