using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class ToolsMovePanelManager : MonoBehaviour
{
    public GameObject tools;
    public GameObject clearAll;
    public GameObject save;
    public GameObject teamName;
    public GameObject setting;
    public void Init()
    {
        if (DisasterManager.model == PlayModel.view)
        {
            tools.SetActive(false);
            clearAll.SetActive(false);
            save.SetActive(false);
            teamName.SetActive(false);
            setting.SetActive(false);
        }
        float height = 0;
        foreach (Transform item in transform)
        {
            if (item.gameObject.activeSelf)
            {
                height += 79;
            }
        }
        var trans = GetComponent<RectTransform>();
        trans.sizeDelta = new Vector2(trans.sizeDelta.x, height);
        trans.anchoredPosition = new Vector2(trans.anchoredPosition.x, (height - 551) / 2 - 79);
        var filter = gameObject.AddComponent<ContentSizeFitter>();
    }
    private void OnDisable()
    {
        foreach (Transform item in transform)
        {
            if (item.GetComponent<Toggle>() && item.GetComponent<Toggle>().isOn)
            {
                if (item.name != "ShowNameToggle")
                    item.GetComponent<Toggle>().isOn = false;
            }
        }
    }
}