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107 lines
2.7 KiB
107 lines
2.7 KiB
3 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using AX.MessageSystem;
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[RequireComponent(typeof(Toggle))]
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[RequireComponent(typeof(LayoutElement))]
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public class FirstNodeItem : MonoBehaviour
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{
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public FirstNodeObject obj;
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public int index;
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private Toggle toggle;
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private LayoutElement element;
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public Text uiName;
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private void Awake()
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{
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toggle = GetComponent<Toggle>();
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toggle.onValueChanged.AddListener(ValueChanged);
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element = GetComponent<LayoutElement>();
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}
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// Use this for initialization
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void Start()
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{
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MessageDispatcher.AddListener("DeleteFirstNode",ChangeIndex);
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MessageDispatcher.AddListener("ReplayFirstNode", SelectNode);
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}
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private void OnDestroy()
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{
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MessageDispatcher.RemoveListener("DeleteFirstNode", ChangeIndex);
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MessageDispatcher.RemoveListener("ReplayFirstNode", SelectNode);
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}
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/// <summary>
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/// 播放指定一级节点
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/// </summary>
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/// <param name="data"></param>
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private void SelectNode(IMessage data)
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{
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var nodeID = (int)data.Data;
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if (obj.nodeID == nodeID)
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{
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SecondNodeItem.replay = true;
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toggle.isOn = true;
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}
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}
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/// <summary>
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/// 删除节点后重新调整显示索引
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/// </summary>
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/// <param name="obj"></param>
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private void ChangeIndex(IMessage obj)
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{
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var delIndex = (int)obj.Data;
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if (index> delIndex)
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{
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index--;
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SetUI();
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void ValueChanged(bool isOn)
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{
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if (isOn)
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{
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FirstNodeManager.selectNode = obj;
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MessageDispatcher.SendMessage("FirstNodeSelected");//发送消息,改变二级节点UI
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}
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SetUI();
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}
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/// <summary>
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/// 设置节点属性
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/// </summary>
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/// <param name="nodeOjbect"></param>
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/// <param name="nodeIndex"></param>
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public void SetItem(FirstNodeObject nodeOjbect, int nodeIndex)
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{
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obj = nodeOjbect;
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index = nodeIndex;
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if (index == 0)
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{
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toggle.isOn = true;
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}
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SetUI();
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}
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/// <summary>
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/// 设置节点显示文字
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/// </summary>
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public void SetUI()
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{
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if (toggle.isOn)
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{
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uiName.text = FirstNodeManager.ToChinese(index) + "、" + obj.nodeName;
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element.flexibleWidth = 3;
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}
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else
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{
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uiName.text = FirstNodeManager.ToChinese(index);
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element.flexibleWidth = 1;
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}
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}
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}
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