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137 lines
3.3 KiB
137 lines
3.3 KiB
3 years ago
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using UnityEngine;
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using System;
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using Microsoft.Win32;
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using System.Collections;
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using System.Xml;
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using System.IO;
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using System.Text;
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using System.Security.Cryptography;
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using System.Security.Cryptography.Xml;
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using UnityEngine.UI;
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using AX.DevelopEngine;
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using AX.Timer;
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public class ValidityEntiy
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{
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private int time_days;//有效时长
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public string time;
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private bool IsUseful;
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private string tip;
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public ValidityEntiy(string time_days)
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{
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this.time_days = int.Parse(time_days);
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IsUseful = true;
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}
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public ValidityEntiy(int time_days)
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{
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this.time_days = time_days;
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IsUseful = true;
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}
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public static ValidityEntiy UnValidity()
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{
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ValidityEntiy vali = new ValidityEntiy(0);
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vali.tip = "试用结束,请购买正版软件!程序即将退出 ";
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vali.IsUseful = false;
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return vali;
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}
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private int DetectTime()
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{
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if (string.IsNullOrEmpty(time))
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{
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return time_days;
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}
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TimeSpan span = DateTime.Now.Subtract(Convert.ToDateTime(time));
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int seconds = Math.Abs(span.Seconds) + span.Minutes * 60;
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int days = Math.Abs(span.Days);
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if (days < time_days)
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{
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return time_days - days;
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}
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else
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{
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return -1;
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}
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}
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private bool CheckUseful_()
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{
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int remainDays = DetectTime();
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if (remainDays > 0)
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{
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tip = "有效期剩余" + remainDays.ToString() + "天! ";
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IsUseful = true;
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}
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else
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{
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tip = "试用结束,请购买正版软件!程序即将退出 ";
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IsUseful = false;
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}
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return IsUseful;
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}
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public string GetTip()
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{
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return tip;
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}
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public bool CheckUseful()
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{
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if (!IsUseful)
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return IsUseful;
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return CheckUseful_();
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}
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public bool GetUseful()
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{
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return IsUseful;
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}
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}
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public class LinqToXMLAndEncrypt
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{
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//设置密钥,根据平台而定
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static string dataKey = SystemInfo.deviceUniqueIdentifier;
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static string xmlpath = Application.dataPath + @"/xml/";
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}
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public class ValidityDetection : MonoSingleton<ValidityDetection> {
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XmlProcess xmlProcess;
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private RegistryKey rsgTime = null;
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private Timer timer_quit;
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ValidityEntiy vali;
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public void Init() { }
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// Use this for initialization
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void Start()
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{
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var original_filepath = Application.dataPath + @"/xml/" + "validity.xml";
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//执行该函数即检测有效性
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xmlProcess = new XmlProcess(original_filepath);
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vali = xmlProcess.GetValidityEntiy("assets");
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vali.CheckUseful();
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timer_quit = new Timer(5.0f);
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timer_quit.AddTimeOutEvent(() =>
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{
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if (vali.GetUseful())
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{
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QuitApplicationManager.Instance.SetGuiTip("", false);
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}
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else
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{
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QuitApplicationManager.Instance.SureQuit();
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}
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});
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timer_quit.StartTimer();
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}
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void OnGUI()
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{
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if (timer_quit.IsTimering)
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{
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QuitApplicationManager.Instance.SetGuiTip(vali.GetTip() + timer_quit.GetRemainingTime());
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}
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}
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// Update is called once per frame
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void Update()
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{
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timer_quit.UpdateTimer();
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}
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}
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