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39 lines
550 B
39 lines
550 B
3 years ago
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using UnityEngine;
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using System.Collections;
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/**
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* Rapidly sets a light on/off.
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*
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* (c) 2015, Jean Moreno
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**/
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[RequireComponent(typeof(Light))]
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public class WFX_LightFlicker : MonoBehaviour
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{
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public float time = 0.05f;
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private float timer;
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void Start ()
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{
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timer = time;
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StartCoroutine("Flicker");
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}
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IEnumerator Flicker()
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{
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while(true)
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{
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GetComponent<Light>().enabled = !GetComponent<Light>().enabled;
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do
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{
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timer -= Time.deltaTime;
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yield return null;
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}
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while(timer > 0);
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timer = time;
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}
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}
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}
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