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31 lines
783 B
31 lines
783 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BoiloverController : MonoBehaviour
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{
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private OilSpread spread;
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private GameObject FireBottom;
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void Start()
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{
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spread = GetComponentInChildren<OilSpread>();
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FireBottom = transform.Find("FireBottom").gameObject;
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spread.oilSpred = true;
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}
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// Update is called once per frame
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void Update()
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{
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if (spread.transform.localScale.x >= spread.scale - 0.1f)
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{
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if (!FireBottom.gameObject.activeSelf)
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FireBottom.gameObject.SetActive(true);
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if (GetComponent<FireFlowControl>())
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{
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GetComponent<FireFlowControl>().CatchFire = true;
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}
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}
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}
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}
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