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36 lines
854 B
36 lines
854 B
using UnityEngine; |
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using System.Collections; |
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[RequireComponent(typeof(ParticleSystem))] |
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public class CFX_AutoDestructShuriken : MonoBehaviour |
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{ |
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public bool OnlyDeactivate; |
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void OnEnable() |
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{ |
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StartCoroutine("CheckIfAlive"); |
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} |
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IEnumerator CheckIfAlive() |
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{ |
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while (true) |
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{ |
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yield return new WaitForSeconds(0.5f); |
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if (!GetComponent<ParticleSystem>().IsAlive(true)) |
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{ |
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if (OnlyDeactivate) |
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{ |
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#if UNITY_3_5 |
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this.gameObject.SetActiveRecursively(false); |
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#else |
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this.gameObject.SetActive(false); |
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#endif |
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} |
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else |
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//GameObject.Destroy(this.gameObject); |
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EntitiesManager.Instance.DeleteObj(gameObject); |
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break; |
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} |
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} |
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} |
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}
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