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75 lines
1.6 KiB
75 lines
1.6 KiB
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
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// WarFX Shader |
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// (c) 2015 Jean Moreno |
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Shader "WFX/Scroll/Multiply Soft Tint" |
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{ |
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Properties |
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{ |
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_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) |
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_MainTex ("Texture", 2D) = "white" {} |
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_ScrollSpeed ("Scroll Speed", Float) = 2.0 |
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} |
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SubShader |
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{ |
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } |
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Blend DstColor SrcColor |
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Cull Off Lighting Off ZWrite Off Fog { Color (0.5,0.5,0.5,0.5) } |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#pragma fragmentoption ARB_precision_hint_fastest |
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#include "UnityCG.cginc" |
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struct v2f |
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{ |
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float4 pos : SV_POSITION; |
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float2 texcoord : TEXCOORD0; |
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fixed4 color : COLOR; |
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}; |
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struct vdata |
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{ |
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float4 vertex : POSITION; |
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half2 texcoord : TEXCOORD0; |
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// float3 normal : NORMAL; |
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// float4 texcoord : TEXCOORD0; |
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// float4 texcoord1 : TEXCOORD1; |
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fixed4 color : COLOR; |
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}; |
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fixed4 _TintColor; |
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sampler2D _MainTex; |
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float _ScrollSpeed; |
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v2f vert (vdata v) |
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{ |
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v2f o; |
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o.pos = UnityObjectToClipPos (v.vertex); |
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o.color = v.color; |
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o.texcoord = v.texcoord; |
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return o; |
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} |
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fixed4 frag (v2f i) : COLOR0 |
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{ |
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float mask = tex2D(_MainTex, i.texcoord).a * i.color.a; |
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i.texcoord.y -= fmod(_Time*_ScrollSpeed,1); |
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fixed4 tex = tex2D(_MainTex, i.texcoord); |
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tex.rgb *= i.color.rgb * _TintColor.rgb; |
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tex = lerp(fixed4(0.5,0.5,0.5,0.5), tex, mask); |
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return tex; |
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} |
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ENDCG |
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} |
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} |
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} |