上海东方渔人码头电子沙盘单机版
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using UnityEngine;
using System.Collections;
[System.Serializable]
public class AnimationCurveProperty
{
public AnimationCurve flickerCurve;
public float timeLength = 1f;
public bool randomStartTime = false;
float _startTime = 0;
float _currentTime = 0;
public float EvaluateStep(float delta)
{
if (_startTime == 0 && randomStartTime)
_startTime = Random.Range(0.01f, 1f);
_currentTime += delta;
return flickerCurve.Evaluate(((_currentTime / timeLength) + _startTime) % 1f);
}
}
public class flicker : MonoBehaviour
{
public float lightIntensity = 1f;
public AnimationCurveProperty flickerCurve;
void Update()
{
GetComponent<Light>().intensity = lightIntensity * flickerCurve.EvaluateStep(Time.deltaTime);
}
}