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30 lines
783 B
30 lines
783 B
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class BoiloverController : MonoBehaviour |
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{ |
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private OilSpread spread; |
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private GameObject FireBottom; |
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void Start() |
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{ |
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spread = GetComponentInChildren<OilSpread>(); |
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FireBottom = transform.Find("FireBottom").gameObject; |
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spread.oilSpred = true; |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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if (spread.transform.localScale.x >= spread.scale - 0.1f) |
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{ |
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if (!FireBottom.gameObject.activeSelf) |
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FireBottom.gameObject.SetActive(true); |
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if (GetComponent<FireFlowControl>()) |
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{ |
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GetComponent<FireFlowControl>().CatchFire = true; |
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} |
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} |
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} |
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}
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