上海东方渔人码头电子沙盘单机版
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using UnityEngine;
using System.Collections;
public class OilExtend : MonoBehaviour {
private GameObject ranyou;
public bool flag=false;
void Start () {
ranyou = this.gameObject;
scale_x = transform.localScale.x;
scale_z = transform.localScale.z;
InvokeRepeating("RanyouSpread", 0, Time.deltaTime);
StartCoroutine(isScale(true, lateTime_x));
StartCoroutine(isScale(false, lateTime_z));
}
[SerializeField]
private float spreadSpeed_x;
[SerializeField]
private float spreadSpeed_z;
[SerializeField]
private float scaleMax_x;
[SerializeField]
private float scaleMax_z;
//当前缩放
private float scale_x;
private float scale_z;
[SerializeField]
private float lateTime_x;
[SerializeField]
private float lateTime_z;
private bool isScale_x;
private bool isScale_z;
private void RanyouSpread()
{
if (flag == true) return;
if(isScale_x && scale_x < scaleMax_x)
{
scale_x += Time.deltaTime * spreadSpeed_x /100;
}
if(isScale_z && scale_z< scaleMax_z)
{
scale_z += Time.deltaTime * spreadSpeed_z /100;
}
ranyou.transform.localScale = new Vector3(scale_x, ranyou.transform.localScale.y, scale_z);
if (scale_x >= scaleMax_x && scale_z >= scaleMax_z)
CancelInvoke("RanyouSpread");
}
private IEnumerator isScale(bool isX,float lateTime)
{
yield return new WaitForSeconds(lateTime);
if (flag == false)
{
if (isX)
isScale_x = true;
else
isScale_z = true;
}
}
}